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2 min readUpdated May 10, 2026

The Art of Hunt

Four hunting strategies as a metaphor for choosing execution models in business and product environments.

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This article is not about hunting animals.

There are four main active hunting strategies, where each one has various tactical possibilities. These strategies are distinct and should be selected based on the type of game, the environment, the hunter's abilities, and other constraints.

1. Blind hunting

In blind hunting, the hunter is stationary and the game, unwillingly and unknowingly, comes into range.

Tactics include concealment, calling the game, conditioning movement over time, and tracking routes and rhythms.

The strategy can look simple, but success depends on long-term planning and careful staging.

Blind hunting is especially effective when targeting highly prized and elusive targets.

2. Stalking

In stalking, the hunter operates alone and tries to get close without detection.

To close distance, the hunter combines movement, tracking, and environmental reading to understand where the game is and how to approach it.

The key is proximity without alerting the target.

To an untrained eye, stalking looks like wandering plus luck. In reality, this is where experience creates massive performance gaps.

Applying the right tactics can easily create an order-of-magnitude difference between weak and strong outcomes.

3. Driving away

In driving away, multiple hunters and hounds chase the game away from themselves into a zone where a kill shot is easier.

This strategy works when terrain can funnel movement into a constrained area, or when fleeing causes the game to expose itself.

Driving away is resource-intensive because it requires coordinated, simultaneous engagement.

The cost is high, but potential gains can be higher.

Without a deep understanding of terrain and movement, this strategy fails quickly.

4. Driving towards

In driving towards, hunters hold fixed blind positions while hounds push the game toward them.

This strategy performs best when game density is already high inside a relatively closed area. Blind hunting or stalking can still work, but driving towards optimizes for volume.

It is particularly effective with weaker hunters and stronger hounds, because setup quality matters more than individual finishing skill.

The game's position worsens further because it is being pushed toward danger, not away from it.


If you are not hunting, you are being hunted. If you are not playing the game, you are the game.